I'm starting up a new freelance job this week to do character design art, so here is a quick practice sketch just to get me in the mood
Sunday, April 27, 2014
This is a personal illustration where I tried to work some on of my recent composition studies. I'm trying to learn to hold back detail in an effective way, and felt that a ghostly figure would be a good practice subject to keep the details very soft and undefined.
Also, for some reason the image keeps posting as a very light version. Please click the image to see it as it should appear (link will open in a new window).
And here is the process video:
Sunday, April 20, 2014
After a few weeks of doing a little bit of anatomy study each day, I am pleased to announce that I have improved my figure drawing! In all honesty, I had gotten pretty awful with sketching. I had been cheating my way through anatomy by throwing colors and values around on a canvas and just re-working it until it looked right. WRONG. DON'T DO THIS! It ends up taking so long to get something that looks right, nevermind that it probably isn't right. I have wasted so many hours repainting figures because something was off, but I couldn't figure out how to correct it. Instead of using that time guessing, I should have been studying more. I feel like studying is very similar to physical exercise. I have heard so often of people just starting out who exert themselves for maybe 10-15 minutes and they're tired, whiny, and frustrated. If it is done consistently however, the body adapts and allows you to improve a little bit each time.
Ever since school, I've been so against studying anatomy. I have always found it boring, tedious, and scary. After I received my portfolio review from an artist over at Riot Games (where he said I needed to really study my anatomy), I told myself this was it. There was no way I'd grow my career as a character designer or concept artist if I could not depict the human form correctly. Thus began my rigorous study. I've been doing about 1 hour of gesture drawings every morning before I start work, and then trying to squeeze in a good 3 hours of long studies throughout the week. While I haven't been happy with a lot of what I'm doing, I do see a huge improvement and would like to share that here.
OLD (a year or so ago)
April 2, 2014
April 16, 2014
New, today (April 20, 2014)
(I also did some Game of Thrones screenshot studies, I had to throw them in here!)
Friday, April 11, 2014
I've been working hard on studying some male anatomy, which is my poor excuse as to why I haven't been posting anything on this page in a while! I have a real hard time sharing my study work, but i hope that once I begin applying it to sketches and paintings, it will become evident.
I started this new painting idea based on some inspiration I had from a song. I wanted something a little creepy, but still very sentimental. The concept behind it is that this man is a necromancer who was blamed for the cause of a plague that swept through a village. He fled while others remained, and lost his daughter in the chaos. A week or so later, he returned and summoned his daughter back from the grave.
At this point in the process, I really liked how it was looking. I didn't want to fully render it out as a painting, but I did want to try my hand at creating depth using out-of-focus areas with detailed areas, as well was practicing my values.
Along the way, I was beginning to get really frustrated. The colors weren't coming out as I wanted them. I was aiming for a foggy, after-the-storm forest look, but I couldn't get away from wanting to do bright greens and warm sunlight. I expressed my unhappiness to my boyfriend, who took a look at it and said that he thought the composition, perspective, and color scheme were all too similar to things I had done in the past. Frustrated by this, I realized that he was right and decided to scrap it. I still love the idea though, and may come back to it at some point and try to make it better. For now, here is a closeup of the characters.
I've also been super busy with work this week, so to unwind a bit I went very loose with some sketches. They weren't planned out and don't make a lot of sense, but it was nice to just doodle without a sense of purpose.